
Each eligible province for an institution has a fixed chance (5% to 25% depending on the institution) to get it to spawn in that province. There are a total of 8 different institutions that appear throughout the game (except for the first which is present at the beginning of the game in 1444), at roughly 50-year intervals starting in 1450 and ending in 1750.Įach year all provinces an institution can spawn in are randomly given a chance to spawn the institution. Embracing an institution requires that institution to be fully present in provinces containing at least 10% of a country's development (modified by local autonomy), after which it requires an amount of ducats dependent on the remaining development in provinces where the institution is not fully present. The first tech of an institution receives an institution penalty of +15% the next one +30% and all following techs +50%, this modifier can stack if multiple requirements are unfullfilled. Technologies require specific Institutions to be embraced and will have increased tech cost penalties otherwise (as shown through the icons above the technology, where those shown in red or grayed out are increasing the cost). Institutions are fundamental advances in civilization and are the primary determinant of technology cost. Please help with verifying or updating older sections of this article.Īt least some were last verified for version 1.31.
